![]() ![]() Elsewhere in the project I am calling the same function on different objects in a coroutine and that works fine. The only change is that this time the AddDeleteGameObjects call happens in a coroutine. I have been using the same mesh that is on that object for 6 months with Mesh Baker without a problem. MB3_MeshBaker:AddDeleteGameObjects(GameObject, GameObject, Boolean) (at Assets/MeshBaker/scripts/MB3_MeshBaker.cs:43) This needs to be set to 'true' in order to read data from this mesh.ĭigitalOpus.MB.Core.MB3_MeshCombinerSingle:_addToCombined(GameObject, Int32, Boolean) (at Assets/MeshBaker/scripts/core/MB3_MeshCombinerSimple.cs:1190)ĭigitalOpus.MB.Core.MB3_MeshCombinerSingle:AddDeleteGameObjectsByID(GameObject, Int32, Boolean) (at Assets/MeshBaker/scripts/core/MB3_MeshCombinerSimple.cs:2377)ĭigitalOpus.MB.Core.MB3_MeshCombinerSingle:AddDeleteGameObjects(GameObject, GameObject, Boolean) (at Assets/MeshBaker/scripts/core/MB3_MeshCombinerSimple.cs:2311) ![]() Object CanopyGlass-0-8-15 Mesh Importer has read/write flag set to 'false'. Seemingly out of the blue I have been getting the following error on executing AddDeleteGameObjects: I have been using Mesh Baker with great success for quite some time now.
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